Allbrex Admin replied

598 weeks ago

Monk

This is a guideline for Monk in Delve runs. Let me know if you find something not included that would be beneficial to add.


Merits

Group 1:
* 5/5 - Counter rate
* 5/5 - Kick Attack Rate

Group 2:
* 5/5 - Formless Strikes
* 3/5 - Mantra
* 1/5 - Invigorate
* 1/5 - Penance
(Noting that these are my personal preferences in Delve at the moment, but 5/5 formless strikes is a must)



Food:
This is obviously situational and will depend on what gear you have and how well you're using your Job abilities. I HIGHLY recommend using scoreboard parser from Windower 4 if you have not already to get idea of the damage you're doing and your crit rate and accuracy. I've never seen any of our DD's drop below 88% anymore since the initial runs however every DD should be capped on accuracy at 95%.

Marinara Pizza [NQ]:
* Food Effects: (3 hours)
* HP+20
* Attack +20% (caps at 50)
* Accuracy +10%

I recommend using this if you're close to being capped on accuracy but not quite there. This remedies non-severe accuracy issues, every DD should monitor on the parse where your accuracy is at, if it falls around 88%, using marinara pizza over sushi to add some attack as well and see if that caps you. Cost is 4-5k each so cheaper than red curry buns.

Sole Sushi:
* Food Effects: (30 minutes)
* Strength +5
* Dexterity +6
* Accuracy +15%
* Ranged Accuracy +15%
* Resist Sleep
* HP +20

If you're struggling with accuracy and marinara pizza is not capping your accuracy then this needs to be the food you with until you're able to raise your accuracy enough to use marinara pizza.

Red Curry Bun:
* Food Effects: (30 minutes)
* HP +25
* Strength +7
* Agility +1
* Intelligence -2
* Attack +24.7% (Cap: 150@652 Base Attack)
* Ranged Attack +24.7% (Cap: 75@375 Base Ranged Attack)

If accuracy is capped w/o food, then this is your go to food for attack.



Job Abilities

You'll be sub warrior for Delve so all Job abilities will be related to that.

Impetus:

* Duration 00:03:00
* Recast 00:05:00
* Impetus gives +2 Attack and +1% Critical Hit Rate for each consecutive successful attack.
* Bonuses cap at +100 Attack and +50% Critical Hit Rate after landing 50 consecutive hits.
* Resets to 0 upon miss.
* Weapon Skill and Counter hits and misses are included in the count.

This is Monk's most powerful offensive Job ability. Because of it's dependency on accuracy to build the cumulative bonus, create a macro that changes your gear and then activates Aggressor and then Impetus to assist with accuracy.

Gear set included in the gear section for Imeptus

Aggressor:

* Duration 00:03:00
* Recast 00:05:00
* Gives 25 accuracy; it is assumed to lower evasion by the same amount.
* Should be used in conjunction with Impetus.

Focus:

* Duration 00:02:00
* Recast 00:05:00 (base)
* Raises user's accuracy by 20, increases by 30 accuracy if the Temple Crown is worn during activation of this JA.

Because you'll be using Aggressor along with Impetus and the Tantra Cyclas +2 bonus enhances the accuracy substantially during Impetus, it is best to use Focus immediately once Aggressor is down. Since it lasts 2 minutes, aggressor will be back up immediately once Focus duration ends. This allows you to have a full time accuracy bonus.

Counterstance:

Don't use this in Delve or I'll have our Whms cane you when you faceplant.

Berserk:

* Duration 00:03:00
* Recast 00:05:00
* Raises Attack and Ranged Attack by 25%, lowers Defense by 25%.

So here's a very interesting Job ability b/c it's a double edged sword. Whether or not you should use this is going to depend upon the mob you're on. Generally here's how I use it:

Raptor: No
Eft: No unless your protect has not been dispelled. Once protect is dispelled drop berserk to be safe, with the poison aura it can be risky w/o protect so you'll do more damage alive ; )
Mata: Yes
Peiste: Same story as eft.
Kurma: Yes
Tojil: This is tricky b/c to make these fights faster I think berserk should be up but the Whms will need to be on top of cures and erases. Will need brds to help with erases on the person who has hate too to remove the defense down effect from his bite move.

Warcry:

* Duration 00:00:30
* Range 13.9' Radius
* Recast 00:05:00
* Increases attack power for your party.

I'm changing this as a requirement for our DDs, to help speed up every NM fight, each DD needs to simply make a macro for this and have it macro'd to say to the Party that Warcry was used, and you can add /wait 30 and then add a party message saying Warcry ended so the next DD knows to go. This way all DDs have a constant attack up bonus throughout the fights.

Chakra:
* Recast 00:05:00
* Cures certain status effects and restores a small amount of HP to user.
* Temple Cyclas - Increases M by 1.0 and allows Chakra to remove paralysis.
* Melee Gloves +2 - Increases M by 0.8 and allows Chakra to remove disease and plague.

This should be used if your HP is getting really low and I personally follow it up with perfect counter, it's saved me before.


Perfect Counter:
* Duration 00:00:30
* Recast 00:01:00
* Gives a Third Eye-esque buff that forces a Counter on the next attack directed at you.
* May only Proc after Counter, meaning you'll only expend your Perfect Counter buff on hits that you wouldn't already have countered.

I generally pair this up with Chakra, but if Chakra is down I'll use this if I just got hit with anything that does a ton of damage. It's saved me from from faceplanting before by buying the healer enough time to get a cure off.

Chi Blast:

* Recast 00:03:00
* Penance (merit) - Adds an effect to Chi Blast that inhibits an enemy's TP accumulation. Increase duration of effect by 20 seconds.

Along the same lines with warcry, put at least 1 merit into penance and add a macro informing the party that you've used this so monks can alternate use of it on NMs to help feed it less tp.

Footwork:
* Irrelevant, don't ever use it. EVER.

Formless Strikes:

* Duration 00:03:00
* Recast 00:10:00 (base)
* While in effect, melee attacks will not be considered physical damage.
* No effect on weapon skills
* Each merit level after the first reduces the 40% damage penalty by 5%.
* Melee Cyclas +2 augmented - Increases duration by 6 seconds per merit level.

I can't emphasize enough that this NEEDS to be merited 5/5 for what we do. It is extremely useful and if you have not, go invest in +2ing the Melee Cyclas and do the augment. Just do it, we ask a lot of our mages, there's no reason we can't do the same for our DDs. Having 5+ mnks with an extra 30 seconds on formless strikes is huge, this kind of stuff is the difference between winning and losing. On that note too, I know a lot of LS members looking for things to do in down time during the week, this is a great thing to setup and get done with the other monks who need it.

Mantra:

* Duration 00:03:00
* Recast 00:10:00
* Range Question' Radius
* Raises maximum HP by 4% per merit level for all Party members within range.
* Increases HP by 4% per merit level.
* Melee Gaiters +2 w/augment - Increases HP by another 2% per merit level.

Personally this is good for Delve mainly b/c of the weakness move on Tojil if it gets through. It can save people from face planting so I think it's worth meriting for now and getting the augment trial done.

Boost:

* Duration 00:03:00
* Recast 00:00:15
* Raises user's attack by 12.5% for your next attack
* Temple Gloves - Increases the attack boost to 18.75%

ALL of our Monks need to be using Boost anytime they're idle. That means at the very start when we enter and everyone is just buffing, monks should be buffing themselves with Boost over and over since it stacks. While waiting for Tojil the same story, ANYTIME you're idle you should be stacking Boost. It's free damage and you're not losing anything, why not?

Hundred Fists:

* Duration 00:00:45
* Recast 01:00:00
* Gives the effect of 80% haste, not affected by magical hastes (i.e. marches, haste spell) and also not affected by gear haste.
* Melee Hose +2 augment - increases duration from 45 to 60 seconds
* Also completely unaffected by all forms of slow, including raise weakness.

I'm going to start by saying that from here on it will be expected of Monks to have the Melee Hose +2 augment done if you are coming DD on mnk. Not necessary for this weekend since its short notice, but have this done by next week Friday 11-22-13 if you are on Monk. 5+ monks with an extra 15 seconds on hundred fists is a massive chunk of damage. The next thing I'm going to note is that 100 fists has a lot of misconceptions and confusion b/c of that. B/c of the delay reduction, haste does nothing for you. So instead you should have a 100 fists set emphasizing multi-attack pieces and critical hits. Before using 100 fists you should always put up aggressor and then impetus to greatly increase damage. Also do not weapon skill during 100 fists as it will actually decrease damage rather than just auto-attacking. I have posted a 100 fists set in the gear section at the bottom.



Weapons:

Rigor Baghnakhs: Bare minimum you will need a R15 fully augmented Rigor Baghnakhs. Do not ask to come Mnk if you do not have at least this. The Dex path is preferred b/c of Mnk's ease in capping fSTR, but Str path will still work fine.

Maochinoli: The best non-Oatixur option which comes from Achuka the lvl115 version of the original h2h weapon. DMG:+110 Delay:+96 STR+12 DEX+12 Element: Fire+20 Attack+20 Evasion+21 Hand-to-Hand skill +177 Guarding skill +177 Magic Accuracy skill +146 "Store TP"+5

Oatixur: Obviously what everyone strives to use, best weapon on the field.



Weapon Skills

For what we do, the only 2 weapons skills you need to be concerned about are Victory Smite and Shijin Spiral. After testing both I've found that Smite is noticeably the better weapon skill, strive hard to obtain it as soon as you can.



Gear:

Relic Augmented Gear:

Melee hose +2 w/augment

From here on this is a necessity for anyone coming Mnk. If you don't have this, please get it knocked out this week. It's just too valuable for the events we do, adds at extra 15 seconds onto 100 fists and only needs to be worn on activation. The trials are easy, and the melee hose +2 is particularly easy to finish since forgotten journeys are cheap.

Melee cyclas +2 w/augment


This piece can be a game changer as well by adding 30 seconds onto Formless Strikes if fully merited (and it should be). If you are coming Mnk get this asap as well, it will not go to waste.

-PDT set

Easily overlooked but if you have hate and are taking a beating please equip this set to help the mages. Atm it's very easy to build, you basically can just augment skirmish gear and use that, a twilight torque and black belt.

Impetus set:

A solid impetus-up set should look something like this.
Head: Otronif Mask w/DA augment, Uk'uxkaj cap, Whirlpool mask, Ejekamal Mask or manibozho beret in that order.
Body: Tantra Cyclas +2
Hands: Otronif gloves
Legs: Manibozho brais R15 or otronif brais w/DA augment.
Feet: Manibozho boots R15 or Otronif boots w/DA or Crit augment.
Waist: Cetl Belt (preferred) or twilight belt
Back: Letalis mantle
Ammo: Honed tathlum
Earrings: Steelflash and bladeborn
Neck: Asperity necklace

TP set:

Head: Otronif Mask w/DA augment, Uk'uxkaj cap, Whirlpool mask, Ejekamal Mask or manibozho beret in that order.
Body: Thaumas coat
Hands: Otronif gloves
Legs: Manibozho brais R15 or otronif brais w/DA augment.
Feet: Manibozho boots R15 or Otronif boots w/DA or Crit augment.
Waist: Windbuffet belt (preferred), Anguinus Belt, Cetl Belt or twilight belt
* Note that if you are having accuracy issues, the Anguinus belt will trump all other listed belts.
Back: Letalis mantle
Ammo: Honed tathlum
Earrings: Steelflash and bladeborn
Neck: Asperity necklace

Hundred fists set:

First activate aggressor, then impetus, then equip Melee cyclas +2 w/augment & Melee Hose +2 w/augment before you activate formless strikes and Hundred fists (formless strikes for Tojil first 25% obviously) and then activate formless strikes and then hundred fists and swap to your hundred fists set.

Head: Otronif Mask w/DA augment, Uk'uxkaj cap, Whirlpool mask, Usukane Somen +1, Ejekamal Mask or manibozho beret.
Body: Thaumas coat. If you don't have this yet use Tantra Cyclas +2 since impetus will be up during this.
Hands: Otronif gloves w/DA or Crit augment
Legs: Manibozho brais R15 or otronif brais w/DA augment.
Feet: Manibozho boots R15
Waist: Windbuffet belt (preferred), Anguinus Belt, Cetl Belt
* Note that if you are having accuracy issues, the Anguinus belt will trump all other listed belts.
Back: Letalis mantle
Ammo: Honed tathlum
Earrings: Steelflash and bladeborn
Neck: Portus Collar or Asperity necklace
Rings: Epona's ring and if feasible use Oneiros Ring.
Oneiros Ring: Accuracy+3 Latent effect: "Triple Attack"+2%. The latent affect is active when you have 100mp or more, which with some of the manibozho pieces already offering this, it may be obtainable if you have MP merits. Cirumstantial, but if that's not feasible Rajas ring is fine.

Shijin Spiral:

Head: Uk'uxkaj cap is best. Next would be Whirpool Mask, Otronif Mask w/DA augment, Ejekamal Mask or manibozho beret.
Body: Manibozho Jerkin R15 is best here, Otronif Harness is next best
Hands: Otronif gloves
Legs: Manibozho brais R15
Feet: Manibozho boots R15 is best if you do not have DA+2 on Otronif boots
Waist: Windbuffet belt (preferred), Anguinus Belt or Cetl Belt
* Note that if you are having accuracy issues, the Anguinus belt will trump all other listed belts.
Back: Letalis mantle
Ammo: Potestas bomblet is best if accuracy isn't an issue, otherwise Honed tathlum
Earrings: Steelflash and bladeborn
Neck: Light gorget
Rings: Epona's ring and Thundersoul ring (rajas is fine here as well)

Victory Smite:

Head: Uk'uxkaj cap is best. Next would be Whirpool Mask, Otronif Mask w/DA augment, or Ejekamal Mask then manibozho beret.
Body: Manibozho Jerkin R15 is best here, Otronif Harness is next best
Hands: Otronif gloves
Legs: Manibozho brais R15
Feet: Manibozho boots R15
Waist: Windbuffet belt (preferred), Anguinus Belt or Cetl Belt
* Note that if you are having accuracy issues, the Anguinus belt will trump all other listed belts.
Back: Letalis mantle
Ammo: Potestas bomblet is best if accuracy isn't an issue, otherwise Honed tathlum
Earrings: Steelflash and bladeborn
Neck: Justiciar's torque
Rings: Epona's ring and Rajas ring

Side Notes: Monk is a pretty straight forward DD job however it also requires that you know when to use JAs and what gear pieces and other JAs to use them with to be successful. If you feel comfortable about your dmg on a DD job I highly recommend using a parser to get an idea of where you stand and what can be tweaked. I can tell you first hand it is hugely beneficial. Monk is one of the only jobs that has extremely useful AF1 gear, try to get these pieces for the situations that they augment.


last edited 598 weeks ago by Allbrex
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